Manual install

Download without Steam

The mod is plain files, so it runs on any copy of Crusader Kings III — GOG, Epic, Game Pass, wherever you bought it. It takes about five minutes by hand, and this page walks the whole thing.

HomeModsThe Long Night › Download

If your CK3 is on Steam, use the Workshop instead

It's one click, it updates itself the moment I push a fix, and it handles the load order for you. Nothing on this page is better — it exists for people who can't use the Workshop at all.

Subscribe on the Steam Workshop →

Step zero

Get the files

The mod is open source. The repository is the download — there's no mirror, no shortener and no waiting.

latest v1.0.15CK3 1.19.0.6requires A Game of Thronesmid-save safe

On the newest release, take the file named AGOT-The-Long-Night-and-Azor-Ahai-1.0.15.zip under Assets — about 25 MB, and it holds exactly the mod and nothing else. The two Source code entries below it are the whole repository, which is a much larger download you don't need.

Five minutes

Installing it by hand

  1. Unzip it

    The archive unpacks straight to a single folder — the-long-night-azor-ahai, containing common, events, gfx, localization and a descriptor.mod. There's no outer wrapper folder to dig through.

    That folder is the whole mod. A few workshop_changelog text files ride along inside it — notes from past updates, the game ignores them, leave them be.

    What the archive does not include is the second file the launcher needs: a the-long-night-azor-ahai.mod that sits beside the folder rather than inside it. You'll make that in step 3, and it's a copy-paste.

  2. Move both into your CK3 mod directory

    The folder and the .mod file go here together — the .mod file sits next to the folder, never inside it:

    Windows   Documents\Paradox Interactive\Crusader Kings III\mod\ macOS     ~/Documents/Paradox Interactive/Crusader Kings III/mod/ Linux     ~/.local/share/Paradox Interactive/Crusader Kings III/mod/

    If there's no mod folder there yet, launch CK3 once and close it, or just create the folder yourself.

  3. Make the .mod file — don't skip this one

    This is the step that decides whether any of the rest works, and it is not optional. The launcher does not read the descriptor.mod inside the mod folder. It reads a separate the-long-night-azor-ahai.mod file sitting in the mod directory next to the folder — and that one isn't in the archive, because it has to describe where the mod lives on your machine.

    So make it. In your mod folder, create a new plain text file named the-long-night-azor-ahai.mod, open it in any editor — Notepad is fine — and paste this in:

    version="1.0.15"
    picture="thumbnail.png"
    tags={
    	"Events"
    	"Warfare"
    	"Historical"
    	"Religion"
    	"Culture"
    	"Gameplay"
    }
    name="AGOT: The Long Night & Azor Ahai"
    picture="thumbnail.png"
    supported_version="1.19.0.6"
    path="mod/the-long-night-azor-ahai"

    Two details matter here. path= is relative — it just says "the the-long-night-azor-ahai folder inside mod", which is true on every machine, so use it exactly as written rather than typing a full C:\ path. And there's deliberately no remote_file_id line: that tells the launcher "this is a Steam Workshop item", which is exactly what your copy isn't, and leaving it in is a good way to watch the launcher ignore your folder or quietly replace it.

    If you took a Source code archive instead of the built one, it does contain a the-long-night-azor-ahai.mod — but it's the copy from my machine, with my folder path baked into it. Overwrite its contents with the block above and it'll behave.

    Make sure your text editor saves it as .mod and not .mod.txt — on Windows you may need to turn on file extensions to see the difference.

  4. Enable it and set the load order

    Open the Paradox launcher, go to All installed mods, and the mod should be listed. Add it to a playset, then order it like this:

    • A Game of Thrones — required, and also needs a manual install if you're not on Steam
    • AGOT submods — AGOT+, Valyrian Steel, Submod Core, Nobility…
    • AGOT: The Long Night & Azor Ahai
    • Optional: Supernatural
    • If you run Supernatural: the Compatibility Patch — always last
Before you start a game

The one rule

Disable every other Long Night mod

AGOT: The Long Night and The Long Night+ must be unchecked in your playset — not sorted below this one, disabled. This mod is a fork of both and ships files at the same paths, so either one loaded anywhere overrides it with older code and brings back the see-through dragon bug.

If you installed those manually too, the surest fix is to delete their folders and their .mod files outright.

When it goes wrong

Troubleshooting

"Descriptor file error"

  • The path= line is wrong. It's the cause almost every time.
  • Use forward slashes, never backslashes — even on Windows.
  • The path must match your folder name exactly, including case.
  • If the relative path won't take, use the full one instead: path="C:/Users/YourName/Documents/Paradox Interactive/Crusader Kings III/mod/the-long-night-azor-ahai"

It doesn't appear at all

  • Check the file is .mod, not .mod.txt.
  • Check it's in the mod folder itself, not inside the mod's own folder.
  • Check you removed the remote_file_id line — with it left in, the launcher may look for a Workshop copy instead of yours.
  • Restart the launcher fully — it scans on start.
  • Confirm the folder actually contains common and events, not another folder that contains them.

Still stuck? The Long Night Discord is the fastest place to get it sorted — manual-install questions get answered there daily.

Common questions

Manual install FAQ

Do I still need A Game of Thrones?

Yes, always. This is a submod — it adds the Long Night endgame to AGOT rather than replacing it. If you're not on Steam you'll need to install AGOT manually as well, the same way, and load it above this mod.

Will it update itself?

No. A manual install is a snapshot of one version. When I push an update you'll want to delete the old mod folder, unzip the new one in its place, and change the version= line in your .mod file to match. Watching the repository or joining the Discord is the easiest way to know when that happens.

Is this the same build as the Workshop version?

It's the same source the Workshop build is cut from, and the repository is where updates land first. The one thing worth doing is checking the version number in the Paradox launcher against the version on the Workshop page — that matters in multiplayer, where everyone has to be on the same version or the game refuses to start.

Which file do I take on the releases page?

The one named AGOT-The-Long-Night-and-Azor-Ahai- followed by the version number. That's the built archive — around 25 MB, just the mod. The two Source code entries underneath are the entire repository including development files; they work, but they're a far bigger download for the same mod.

Can I use it with an existing save?

Yes, it's mid-save safe to add and to update. The one caveat is that CK3 bakes game rules in when a save is created, so an existing campaign keeps whatever rules it started with.

Where's the source?

The repository is public — you can read every file, open an issue, or fork it. It's built on the work of others and it seemed only right to pass that along the same way.

Does the mod work on Mac and Linux?

It's script and assets rather than compiled code, so yes. Only the folder location differs, and both paths are in step 2.

Standing on other people's work. This mod is a fork built on Freeholder's original Long Night, Tehaen's 1.19 update, and Wepo94's The Long Night+ — and on the AGOT team's total conversion underneath all of it. If you enjoy this, that's where it started.

While you're here

What the mod actually does

If you landed here for the download and haven't seen it, the full breakdown is worth a look — the wights with their own realms, the playable Night's Watch, the Azor Ahai prophecy, and a riddle at the bottom for anyone who reads to the end.

Running Supernatural too? It has its own manual install guide now, and the compatibility patch still goes last.