Crusader Kings III
Two mods, one obsession
I've been modding CK3 for years. One mod adds the monsters to the base game; the other finishes the story the show fumbled. Both are free on the Steam Workshop, and both have their own Discord where players shape what gets built next.
19,900+subscribers across both mods
71,000+unique Workshop visitors
2,300+favorites
2022first mod published
Pick your apocalypse
The mods
New: the full Long Night showcase. The invasion, the playable Night's Watch and the Azor Ahai prophecy, all in one video — it plays on the mod's own page.
A Game of Thrones submod
The Long Night as a full endgame. The dead get back up wearing their own faces and ruling their own realms. The Wall comes down on camera. You can lay down your lands and serve on the Wall for real — hold a castle, or ride out with a ranging company. The Night King is fought on foot, in the snow, and only a bane destroys him. And Azor Ahai is a working prophecy the world resolves on its own, rather than a trait you tick at the start.
8,700+subscribers
19,900+visitors
542favorites
Base-game overhaul
A realm where the boundaries between the known and the unknown blur. Four supernatural traits, five lifestyles with seven perk trees, mystical men-at-arms, arcane artifacts and a potion-crafting system. Walk the path of a hunter, or rule as something far older.
11,100+subscribers
51,000+visitors
1,800+favorites
Running both at once
The compatibility patch
Want vampires and the army of the dead in the same campaign? Both mods rewrite some of the same files, and whichever loads second silently erases the other's version. This fixes that.
AGOT: Supernatural & The Long Night Compatibility Patch
needs all three mods
It does nothing on its own — and it has to load last.
Twenty-two entries that both mods define. Each one is a three-way merge against the base game's own version, so neither mod's changes are guessed at.
- Marriage acceptance — AGOT's full 1,000-line house and legitimacy logic, plus Supernatural's fertility exemptions. Without the patch one of the two is simply gone; this entry alone was behind multiplayer desyncs in testing.
- Births — AGOT's entire birth pipeline (house looks, Valyrian genetics, dragon dreams) and Supernatural's, in one file. Both ship it at the same path, so the later one was deleting the other wholesale.
- The Originals — Supernatural's founding vampire family is written for the vanilla map, with a Norse culture and faith that don't exist in Westeros. Under the patch they become First Men of the North: northman culture, Old Gods faith.
- Plus disinheritance, the witch ritual, secrets, schemes, abductions, artifact demands, traits, imprisonment and resurrection rules.
1,173running it right now
22merged entries
v1.0current release
Load order — drag the patch to the very bottom
- A Game of Thrones
- AGOT submods — AGOT+, Valyrian Steel, Submod Core, Nobility…
- AGOT: The Long Night & Azor Ahai
- Supernatural
- The Compatibility Patch — this one, last
Every fix works by defining the entry the two mods fight over. Anything loaded after it wins instead, and the patch does nothing at all.
View on Steam Workshop